For now you will have to satisfy any of your biome cravings with this updated download. (Updated to fix a dedicated server bug.)
As for the final content update for v3 that we have been doing so that I could finish getting my feet wet in the code things have started to move along.
Sadly although there has been quite a bit of progress over the weekend, most of it is supposed to be a surprise so I can't really let the cat out of the bag just yet. That said I did manage to sneak in a quick screen shot of one of the no "key" features for the content update.
|Pay no attention to the blurred out sections of the screen shot. |
"These are not the new textures you are looking for."
/ebxl spawntree also has the potential to be used by map makers if they want a specific tree looking tree to spawn. Some of the trees in the content update will get a bit of a face lift hopefully enabling better generation, and in v4 every tree will be getting a full rewrite to enable more variety so having this in-place now should make it easier down the road. When trees have a larger variety being able to say I know that if I use the seed of 12345 I will get a short fir tree that would look just right in this spot can be a boon to those who want it.
As I said earlier I can't say much at the moment about the other things that we have been doing for the 1.6.2 content update, though there have been a number of bugs that have been closed, and an updated development environment. I'll see if I can