3.14.6 is bugged and should have been called 3.15, read more and get the fixed D/L.
Well boys and girls, oh, and you ladies and gentlemen in the modded Minecraft community, we are back in business, and finally despite the perfectionists and various troublesome bits of code have a new release for you all to tinker around in.
For those of you who could care less about any news and just want the download link
, go have at it. Although you might want to read the change list as there were a couple things that you may want to know if you run into any issues, and a few things have changed
. For those of you who are willing to wait a little while, please continue reading.
|What is this sorcery?|
We have a top secret project that we had hoped to preview/demo in this build, but things haven't worked out quite as well as we had hoped, so we had to push it back a little longer. No, this secret project is not v4, although it has helped me breakthrough some of the things that had been holding me back. I really can't say to much more with out giving away to many things. But to sum it up, it is something that as far as we know, has never been done before and when the entire project is complete it might even blow one or two people's minds.
On the note of v4. after about 6 months, I think I am finally understanding the hooks that Scott added to forge over a year ago, and I finally have figured out how to incorporate them into the v4 world generator. This would allow us to do things like finally control the rate that biomes spawn, so lets say you wanted a world that has very few wastelands you can finally allow that. All in all I have to say that the hooks that Scott wrote are totally awesome, and that I have been considering using a couple of them to write a super small utility mod to "deal" with troublesome players like Annysia, who hate all things that attack you, would like to have on your survival server. The big thing that has held me back is that with some of the new features that are being added to the 1.8 snapshots, it looks like it might be doable in vanilla with command blocks come 1.8, if they add just one more thing to commands. (The only thing thing that is missing for it to work in vanilla as it stands now is the ability to select entities that are in certain distance from a specific player. If this is possible feel free to let me know.)
Anyway, we've got a number of things lined up and with more team members, we think we can knock them out. I must say that it has been fun working back and forth on our secret project, with Allaryin and myself pushing code back and forth, and extending each other's ideas when one of us hits a road block.
On to what is new/changed in this release. We should have better support for Thaumcraft 4 (Finally), and some of our old quarter logs have finally been replaced with more user friendly versions that are a little more inter mod friendly. The old ones are still in but they are only able to be crafted into the new version and will no longer be generated, and only exist so that people don't suddenly have trees that are missing their trunks. There was a bunch of code cleanup, and a few minor things managed to slip through the cracks that were not discovered till after we had our release candidate and we had already delayed releasing longer than intended so since they didn't break anything we decided to let them go for the moment. I may do a build on Monday to just fix the few things that I discovered at the last moment.