Saturday, October 25, 2014

Porting from Worlds Minecraft 1.6.4 to 1.7.10

If on the off event that there is anyone who wants to port an old 1.6.4 world to 1.7.10, here is a quick hotfix for the old 3.15.6 to allow for the corrected names in 1.7.10. Just a word of warning though, though due to a glitch on my end I don't have the old strawberry code from 1.6.4 so all strawberry stuff will probably be deleted from your world.

Also note that this build is not intended to for general use should only be used to "prep" a world for opening in 1.7.10.

Download Update Build

[Edit]
Ok, so strawberries are in the build that I am working off of, but it is definitely out of date so using this for anything other than prepping a world for use in 1.7.10 is not recommended.

Friday, October 10, 2014

ExtrabiomesXL 3.16 for Minecraft 1.7.10 - Not Quite a Textbook Release.

Well ExtrabiomesXL 3.16 for Minecraft 1.7.10 is finally complete and ready to ship. Aside from getting the last of the door textures on in nothing has changed on our end aside from some organization things and frame work of how we do our build process. That said there are two caveats that you may want to know about.

First off slimes will not spawn in the Green Swamp if you are in single player and have Optifine A4 installed, word on the street is that Optifine has a new build in the works that fixes the incompatibility but sp614x is currently working on the 1.8 update so it may be a while till it sees the light of day.

Secondly you should avoid Minecraft forge 10.13.1.1224, a change was made in it that broke backwards compatibility not only with us but  potentially any mod that adds biomes. That being said we should be compatible with all version of forge from Forge recommended (10.13.0.1180) up to 10.13.1.1223 if you need Java 8u20 support.

All our finalized door textures, with their item variants on the hot bar.

Downloads

Official Direct Download
Direct Download from Curse.

Full Change Log for ExtrabiomesXL 3.16

New Features

  • Slimes now spawn in Green Swamps (Please note due to an incompatibility between Forge and Optifine, if you are playing single player and have Optifine installed slimes will not spawn in the Green Swamp. If you are connected to a server or playing without Optifine slimes will spawn under the same conditions as they would in a vanilla swamp.)
  • Our biomes now have weights that are configurable, allowing some of them to show up more frequently than others. You can also configure them via the config file to make them more likely to spawn. Please keep in mind that these values must be divisible by ten due to a bug is how the selection code works in vanilla/forge.
  • Doors are available in all of our types of wood
    • By default they can have up to 64 in a stack like vanilla doors in 1.8 and you get three from each crafting action.
    • If you want stacks or one or only one item per crafting action you can change the setting in the config file.
    • Like all other mod doors villagers and zombies will not interact with our doors, and our doors are not considered to be part of villages. This will probably not change till Minecraft 1.8 due to how things are coded in minecraft itself.
  • Fences are also available for all of out types of wood.
    • Crafted using four of one type of our planks, two on the left and two on the right, with two sticks in the middle.
  • Fence Gates for all of our wood types.
    • Crafted using four sticks, two on the left and two on the right, with two planks in the middle.
Bug Fixes
  • Redrock Stairs were missing the 's' to make them plural.
  • Strawberries should now be able to be disable via the config file.

Sunday, October 5, 2014

ExtrabiomesXL 3.16 - RC3 for Minecraft 1.7.10

Well lets try this once again with but with heart. Well we keep on finding small things to add to our fix list for getting EbXL 3.16 to full completion while we are waiting on the last textures for the doors. Another new feature has managed to sneak it's way into the release this time, something that has long been on our todo list.

Downloads

Get off Google Drive.
Get off our mirror over at Curse.

New Stuff/Things You May Not Know

Change Log

  • New Features
    • Slimes now spawn in Green Swamps (Please note due to an incompatibility between Forge and Optifine, if you are playing single player and have Optifine installed slimes will not spawn in the Green Swamp. If you are connected to a server or playing without Optifine slimes will spawn under the same conditions as they would in a vanilla swamp.)
    • Our biomes now have weights that are configurable, allowing some of them to show up more frequently than others. You can also configure them via the config file to make them more likely to spawn. Please keep in mind that these values must be divisible by ten due to a bug is how the selection code works in vanilla/forge.
  • Bug Fixes
    • Sakura fence incorrectly called it's self an Acacia Fence
    • Scarecrow bug fixes
      • The scarecrow no longer registers itself globally so it should not cause issues with mods like Artifact.
      • The scarecrow should also have it's name properly show up in mods that can display entity names such as Waila or Thaumcraft.
    • Redrock Stairs were missing the 's' to make them plural.
    • Our food, strawberries, chocolate, and chocolate strawberries now use the 1.7.x food mechanics making the compatible with Hunger Overhaul.
    • Strawberries should now be able to be disable via the config file.