I was hoping to get the rest of the team to write a post, as I think it's nice to get to know the whole team as well as get their perspective on things. However, our coders, Shecky, Allaryin and Joe12o, are busy coding and our texture guy, Zenth, is busy making textures for all the new things, so you are stuck with me posting again this week. :P
The team has been hard at work so that we can get some new content out to you all. But before we can do that we needed to do quite a bit of clean up to the code as well as some other behind the scenes things, which while not very exciting, will make EBXL much better.
That being said, we are hoping to have a little bit of new content in the release planned for this Friday. We are adding new flowers of our own, plus Zenth has worked on getting textures redone for the flowers from Forgotten Nature and More Than Just Trees mods. If you follow our blog or thread you know that many things from those 2 mods are being incorporated into EBXL.
We will also be adding in tooltips for some items. Right now, most of you are probably familiar with most of the things that EBXL adds, but with all of the new content we are going to be adding over the next few months, we thought it would help everyone learn about what different items do if we added tooltips.
This release will also include Thaumcraft 4 support as well as beta support for the New Dawn mod, and perhaps a few more things if we can get them completed in time.
We are hoping to add more content in the next release, which we are wanting to have ready within 2 or 3 weeks from the release this Friday. After that, we will see where Forge is at in regards to a stable release for 1.7 and either add some more content to 1.6.4 or release a version for 1.7.
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